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Blip Blop

With a flip flopped sand nipping paddle whack you hit the ball across - and the opponent does - they do the same.  But who will blip the last blop?

Blip blop is the first game project I've ever made.  I am a solo indie developer, and am taking on the 20 games challenge as given here:  The 20 Games Challenge (20_games_challenge.gitlab.io).  I have opted for my own design while still following the game choices given.  This means my games will be a bit more unique than the same attempt following the rules.

Winning score is currently set to 3

Controls:

Keyboard and Controller:

[Space] or [Select] - Pause/Unpause

[Enter] or [Start] - Start Game

[A/D]  or [Left joystick left/right]- Player 2 (top) paddle movement

[Left Arrow/Right Arrow] or [Left joystick left/right] - Player 1 (bottom) paddle movement



Current build 0.1

Version History:

{Blank}


Current features:

  1. Ball cycles through RBG values for a less boring aesthetic.
  2.  Direction is randomized on hit so that it is more difficult to predict the direction the ball will bounce towards.  This does not include bouncing off the side walls which bounces as expected.
  3. Supports controllers (Xbox Series X controller used for testing in development).




Primary known bugs: 

  • UI scaling is currently set for 1440 x 1080 resolution.  Anything else will not maintain the proper UI. 
  • Paddle and ball travel slightly off screen before colliding with the world side walls.
  • Timer and ball launch are slightly off sync with the ball launching slightly before the timer disappears.
  • If start is pushed before the "victory" screen is finished, the game will bug out for remaining plays.


Additional Notes:

This project is meant to be small in scope and not feature complete.  It maybe revitalized someday but was purely meant to present me with new challenges as a game developer and to show me weaknesses to improve upon in my development style.


Built using a primarily functional programming paradigm in Godot Engine 4.2.2 using GDscript exclusively.  All assets created by myself with the exception of audio which was acquired from a royalty free no attribution source.  No AI was used during any portion of the creation.  This includes debugging, scripting, artwork, or otherwise.  All assets made by myself were curated by hand using digital artistry tools. 

Copyright © 2024 Kyle Maillet. All rights reserved.

This game is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) license. You are free to share — copy and redistribute the material in any medium or format under the following terms:

- **Attribution** — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

- **NonCommercial** — You may not use the material for commercial purposes.

- **NoDerivatives** — If you remix, transform, or build upon the material, you may not distribute the modified material.

For more information, please visit https://creativecommons.org/licenses/by-nc-nd/4.0/

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Click download now to get access to the following files:

BlipBlop.exe 70 MB

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